Hollow Earth

Hollow Earth is a mini stealth game with some platforming elements where you play as a scientist finding the last tree on a dying earth. Working on this project taught me to implement enemy patrol paths, and how to use Unity’s ProBuilder tool for quick level generation.

In Hollowed Earth, I created the first, second, and final levels. I focused on a 3 lane level system to warrant player agency and world traversal. Making small jumping sections to avoid enemies, climbing areas, and pitfalls. The core idea behind my design is “if the player fails going one way, then there’s 2 other ways.”